State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2025

Top 5 Anime Games Performance in Slovenia Q3 2025

Explore the performance trends of the top 5 anime games on a unified platform in Slovenia during Q3 2025, focusing on downloads, revenue, and active users.

Top 5 Anime Games Performance in Slovenia Q3 2025

The third quarter of 2025 saw varied performances among the top 5 anime games in Slovenia, as tracked by Sensor Tower. Here, we delve into the trends for each game based on weekly downloads, revenue, and active users.

HAIKYU!! FLY HIGH from GARENA INTERNATIONAL II PRIVATE LIMITED started strong with a peak weekly revenue of around $599 in mid-August. However, by the end of September, this figure had decreased to approximately $107. The game’s weekly downloads began at 264 and dropped significantly to 20 by the end of the quarter. Active users also saw a decline from 185 to 39 over the same period.

Umamusume: Pretty Derby by Cygames, Inc. experienced a notable peak in weekly revenue at $1.67K around mid-July, followed by a steady decrease to $74 by the end of September. Downloads started at 170 and gradually decreased to 16. Despite the decline in downloads, active users remained relatively stable, fluctuating around the 250 mark towards the end of the quarter.

DRAGON BALL GEKISHIN SQUADRA from Bandai Namco Entertainment Inc. saw its highest weekly downloads at 365 in early September, but this number fell to 27 by the end of the month. Revenue was modest, peaking at $7 and dropping slightly to $6. Active users started at 223, ending at 52.

Captain Tsubasa: Dream Team by KLab Inc. maintained a very low revenue throughout the quarter, with minimal fluctuations. The game saw a brief increase in downloads to 225 in late July, but numbers fell to zero by the end of September. Active users followed a similar downward trend, starting at 35 and ending at 17.

Finally, Jujutsu Kaisen Phantom Parade from BILIBILI HK LIMITED had a varied revenue performance, peaking at $381 in early July before decreasing to zero by the end of September. Downloads increased from 3 to 101 in late August, then declined to 8. Meanwhile, active users fluctuated, ultimately ending at 60.

These insights into the anime gaming sector in Slovenia highlight the dynamic nature of user engagement and monetization, as captured by Sensor Tower’s comprehensive analytics. For more detailed insights, visit Sensor Tower’s platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025